People with disabilities who are unable to work their hands through a full range of motion cannot use VR under standard conditions. For example, a person suffering from muscular atrophy will not be able to raise it to eye level. It is also difficult to get the controller aligned properly if you have spinal muscular atrophy, muscular dystrophy, stroke, or cerebral palsy. All of these problems make VR gameplay difficult or completely impossible.
This feature changes the way a disabled person sees the controller in VR. WalkinVR suggests three ways to solve VR controller problems for people with disabilities.
These are:
Players can adjust their controllers’ position and range of motion to compensate for physical limitations. This feature helps people with disabilities who are unable to move their controllers the height or distance required by the game.Adjustable positions make virtual reality accessible even when you can’t raise your arms due to muscular dystrophy, spinal muscular atrophy, stroke and other conditions.
The default position of the controllers can be adjusted in three dimensions:
Controller depth – Forward option
Controller height – Up/Down option
Moving left and right – Left/Right option