Adjusting the position of the controller in virtual reality

Adjusting the position of the controller in virtual reality

For whom is the option of Adjusting the position of the controller in virtual reality created?

 

People with disabilities who are unable to work their hands through a full range of motion cannot use VR under standard conditions. For example, a person suffering from muscular atrophy will not be able to raise it to eye level. It is also difficult to get the controller aligned properly if you have spinal muscular atrophy, muscular dystrophy, stroke, or cerebral palsy. All of these problems make VR gameplay difficult or completely impossible.

How does the virtual reality controller position adjustment feature make it easier for someone with limited mobility to play?

 

This feature changes the way a disabled person sees the controller in VR. WalkinVR suggests three ways to solve VR controller problems for people with disabilities.

These are:
 

  1. Adjusting the position of the controller
    1. Adjusts the position of the controller to the player’s ability.
  2. Increasing the range and sensitivity of the controller
    1. It will make a small real movement big and intense in VR.
  3. Adjusting the angle of the controller
    1. It will allow you to properly adjust the direction of the controller in VR to set the angle at which you can hold it in reality.

How to play a VR game in Virtual Reality Controller Position Adjustment mode?

  1. Adjusting the position of the controller 

    Players can adjust their controllers’ position and range of motion to compensate for physical limitations. This feature helps people with disabilities who are unable to move their controllers the height or distance required by the game.Adjustable positions make virtual reality accessible even when you can’t raise your arms due to muscular dystrophy, spinal muscular atrophy, stroke and other conditions.

    The default position of the controllers can be adjusted in three dimensions:

    Controller depth – Forward option
    Controller height – Up/Down option
    Moving left and right – Left/Right option

  1. Manual Value Entry

 

  • In the selected section, enter the preferred dimension value.
  • If the values for both hands should be the same, simply enable the Same for both hands option.
  • We recommend starting with an initial value of 50 and then decreasing or increasing it using the arrows on the left side until the desired effect is achieved.
  1. Dragging the arrows in the visualization

 

  • After grabbing the appropriate arrow in the visualization, drag it to the desired position.
    Blue arrow raises or lowers the controller (Up/Down)
    Red arrow moves the controller left or right (Left/Right)
    Green arrow extends the controller forward (Forward)
  • This feature can also be used for VR training for people with disabilities by gradually reducing controller sensitivity (using the parameters listed above).
    Thanks to this solution, players with disabilities can fully enjoy VR games and applications that require keeping hands at eye level or reaching for objects placed high above.
  1. Adjusting controller range and sensitivity

 

  • Adjusting the controller’s range is especially useful when a player has limited mobility.
    This can be compensated for by converting small real-world movements into larger movements in virtual reality.
    Players can tailor the sensitivity of the VR controller’s motion—based on the physical controller—to their needs.
    For example, an 8-centimeter movement of the real controller can translate into a 30-centimeter movement in VR.
  • In the Motion tab in the bottom-right corner, there is a section called VR Controller Motion Boost.
    We recommend starting with an initial value of 30 and then decreasing or increasing it using the arrows on the left side until the desired effect is achieved.
    This option can be invaluable for people with disabilities such as muscular dystrophy, myopathy, SMA, stroke survivors, and more.
  1. Adjusting the controller tilt angle

  • Players with spastic hands often require greater VR accessibility when it comes to the angle at which the controller is held. WalkinVR allows the controller’s position to be adjusted in all three dimensions. This option is primarily used by people with disabilities such as cerebral palsy, stroke, or spinal cord injuries, who have a limited ability to perform physical movements.

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