ABOUT THE PROJECT

WalkinVR is a software making the virtual reality accessible for all.

Our solution supports players with motor disorders, as well as allows for making traditional physiotherapy more varied.

OUR ADVANTAGES

Know the WalkinVR

Health & Exercises

For the medical centers, rehabilitation units, physiotherapists. Create a game room and watch the activities never going to be boring and monotonous again and again!

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Handicapped Persons

For handicapped players and the private persons have willing to explore the VR (virtual reality) in full Feel the freedom and the lack of any limitations in their virtual reality.

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WalkinVR Working

Know all the functions and the possibilities are offered by the WalkinVR Turning, crouching and rising your hands – all these and more are possible with the WalkinVR.

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Health, workout & exercises

Thanks to the VR patients can have a good time playing, while certain moves and challenges can be smartly „smuggled in” by the physiotherapist or carer.

Playing Virtual Reality games requires a number of definite moves or assuming certain positions, which constitute functional tasks and potentially can provide diversion to traditional rehabilitation. Patients progress within game tasks, while breaking through their mental and physical barriers.

Difference between WalkinVR and therapy games.

Dedicated games

  • Created for, and fulfilling specific rehabilitation goals
  • Only initially attractive due to simple form
  • Limited propositions due to limited budgets
  • Losing their attractiveness relatively soon

Publicly available games

  • Huge budgets due to wide market (millions of USD)
  • Games planned to be involving and addictive
  • The constant flow of new propositions
  • Ongoing support for their attractiveness

Advantages of activities conducted in virtual reality environment

makes the otherwise dull and repetitive activities more attractive

potential to transfer skills acquired in virtual reality to physical world as indicated by researches

learns new motor patterns (e.g. crossing a street) in the safe environment

What happens when you practice in Virtual Reality?

“Any person, when exercising with virtual reality enhancement, is actually having real physical training, completing his physiotherapy done in the gym. It is an additional rehabilitation form. Among the participants an interesting phenomenon is observed – a person focused on the tasks and quests of the virtual world game, is much bolder with physical movements both during the VR session, and later during functional therapy in the gym .”
Avalon Foundation
Uses the WalkinVR in their VR Game Room since 2018 r.

Strong commitment, internally motivated moves

The patient is focused on achieving the result, not on the number of repetitions.

Increased self-confidence in the face of proposed quests

Unconsciously initiated movements are most often accomplished with a greater range than under the therapist‘s instructions

Level and nature of „enhancements” are fully adjustable to the patient’s capabilities and intended therapeutic results.

Strong commitment, internally motivated moves

VR accessibility for the physically handicapped persons

Thanks to abundant and commonly available VR technology the headsets and controllers are enough to immerse yourself in the virtual word, where you are free to do anything. But only when you are physically capable of executing moves required by the gear…

Thus many peoples with limited mobility cannot get the full VR experience without help.

The WalkinVR removes all barriers in virtual reality.
You can adapt your VR environment so that any game or software will become accessible – and regardless of your actual physical limitations!

Our application have already been used by people with conditions like: multiple sclerosis, cerebral palsy, spinal cord and traumatic brain injuries, muscular dystrophies, spinal muscular atrophies, neuropathy, Lyme disease, and other kinds of orthopedic problems.

What does the WalkinVR do?

It adapts the virtual reality for handicapped persons. The VR engages both the mind and body of the player, requiring proper, most real movements. When a person experiences movement limitations, those problems get transmitted within VR too.

However, since that reality is virtual, it can be fully adapted to the player’s disabilities

Weak hands can be raised to the eyes’ level in virtual reality

Poor movement ranges can be enhanced

Game controllers can be virtually moved in space

How does the WalkinVR work

Assisted Controller

An Xbox Controller operated by another person can be used to assist the player with movement and button pressing.

Movement and Rotation

Players are now able to move and rotate in virtual reality without having to perform the movement in the real world. This feature is most utilized when players need to prone, kneel, stand and turn around 360 degrees.

Controller Position Shift

Players can adjust the controllers’ position and range of motion. This feature helps players who are not able to move their controllers to the height or dept required by the video game.

Reach

Players can adjust the movement sensitivity of their virtual reality controller that is translated from their physical controller. A 3- inch controller movement can translate to a 12-inch controller movement in virtual reality.

Controller Position Orientation

Players can adjust the controllers’ position and range of motion. This feature helps players who are not able to move their controllers to the height or depth required by the video game.

Technology

WalkinVR is a software for general purposes such as games or other VR-based entertainment. The software can also be used for lifestyle and wellbeing purposes, such as workout using VR technology. WalkinVR is intended to make such leisure activities more accessible to people with disabilities.

The WalkinVR allows for adaptation of any VR environment on the SteamVR platform.
It was tested with Oculus Rift, Oculus Rift S, HTC Vive, Valve Index.
The game must run in SteamVR environment.

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