Why do you need WalkinVR?
Can’t move in real life often means Can’t move in Virtual Reality. You need also hold controllers, press button, adjust position.
WalkinVR has been tested to make VR accessible for people with:
- cerebral palsy
- spinal cord injury
- traumatic brain injury
- muscular dystrophies
- spinal muscular atrophies
- orthopedic problems
GAMES IN REHABILITATION
Positively influence the level of the patient's motivation
VR is a chance to positively influence the level of the patient's motivation and diversify the rehabilitation process.
While playing VR, the patient is having fun and making effort at the same time - they are driven by internal motivation. This is a getaway from traditional rehab activities that often accompany them throughout the whole life.
How does WalkinVR work?
1. Gameplay in VR with Assistance
When applicable: user has limited mobility, can’t press the buttons on VR controller – cerebral palsy, tetraplegia, spinal muscular atrophy, muscular dystrophy
How does it work: Gameplay with assistance uses Xbox controller to emulate VR controller’s buttons and adjust the position in VR.
3. Adjustment of Controller Position
When applicable: muscle weakness, spinal muscular atrophy, muscular dystrophy, stroke, cerebral palsy, tetraplegia
How does it work: Players can compensate for movement restrictions. For example, it helps those who cannot raise their controllers to the height required by the game.
4. Tracking of Deficient or Spastic Hands
When applicable: can’t hold the controllers – spastic hands, hand impairment, cerebral palsy, tetraplegia
How does it work: Players don’t need to hold controllers anymore. Kinect detects hands with limited functionality or spasticity, so they can do the work of controllers.
What happens when a person exercises in Virtual Reality?
Any person, when exercising with virtual reality enhancement, is actually having real physical training, completing his physiotherapy done in the gym. It is an additional rehabilitation form. Among the participants, an interesting phenomenon is observed – a person focused on the tasks and quests of the virtual world game, is much bolder with physical movements both during the VR session, and later during functional therapy in the gym.
(They have been using WalkinVR in their VR Game Room since 2018)
What do you need to play?
- VR Ready PC or a Laptop
- PC-powered VR headset (like Oculus Rift S)
- Kinect 2.0 + Adapter
- Xbox Controller
VR Ready PC Specification:
- GTX 1060 graphics or higher
- Intel i5-4590 / AMD Ryzen 5 1500X or higher
- 8GB of RAM or more