The VR engages both the mind and body of the player, requiring proper, most real movements. WalkinVR is the ultimate utility for those who can only perform certain actions or have limited movement. It aims to make virtual reality more accessible to users with physical disabilities.
VR Ready PC
Free for Individual Users.
For VR Arcades, research centers, organizations, etc.
Another person can assist to a disabled person while playing Virtual Reality game. With an Xbox Controller operated by another person can be used to assist the player with movement and button pressing.
Players are now able to move and rotate in Virtual Reality without having to perform the movement in the real world. This feature is most utilized when players need to prone, kneel, stand, and turn around 360 degrees.
This feature is often used by players in the wheelchair or lying in bed.
Players can adapt the controllers’ position and range of motion to compensate for their limitations. This feature helps players who are not able to move their controllers to the height or dept required by the video game.
Position adjustment is useful when you cannot raise hands (like muscular dystrophies, spinal muscular atrophies, or stroke).
Problems with holding a controller can be addressed by hand tracking without the controllers.
In such a case, deficient or spastic hands can be tracked by the Kinect device.
Any person, when exercising with virtual reality enhancement, is actually having real physical training, completing his physiotherapy done in the gym. It is an additional rehabilitation form. Among the participants, an interesting phenomenon is observed – a person focused on the tasks and quests of the virtual world game, is much bolder with physical movements both during the VR session, and later during functional therapy in the gym.
(They have been using WalkinVR in their VR Game Room since 2018)
Strong commitment, internally motivated moves.
The patient is focused on achieving the result, not on the number of repetitions.
Increased self-confidence in the face of proposed quests.
Unconsciously initiated movements are most often accomplished with a greater range than under the therapist‘s instructions.
The level and nature of enhancements are fully adjustable to the patient’s capabilities and intended therapeutic results.
Lots of fun that boost their self-esteem and makes every activity possible in virtual reality.
Dedicated games are created for fulfilling specific rehabilitation goals. However, they are also:
Publicly available games are entertaining and involving. Now, they can be such for everyone. They have: