Virtual Reality Solution for People with Disability

WalkinVR is adapting the Virtual Reality (VR) for people with Disabilities.

The VR engages both the mind and body of the player, requiring proper, most real movements. WalkinVR is the ultimate utility for those who can only perform certain actions or have limited movement. It aims to make virtual reality more accessible to users with physical disabilities.

What do you need to play?

You need only 3 things:

VR Ready PC

VR Set

WalkinVR Driver

WalkinVR allows for the adaptation of potentially any VR Game or Experience on the SteamVR platform. It was tested with Oculus Rift, Oculus Rift S, HTC Vive, Valve Index.

Top VR Games for People with Disabilities

Virtual Reality is now Accessible for Everyone

Beat Saber, Job Simulator, AudioShield, BoxVR and many more. These games are engaging and very immersive, but for years they haven't been accessible for everyone... Now, players with disabilities can also play the best VR games with WalkinVR Driver.

kids gameplay virtual reality


Positively influence the level of patient's motivation

VR is a chance to positively influence the level of the patient's motivation and diversify the rehabilitation process.

While playing VR, the patient is having fun and making effort at the same time - they are driven by internal motivation. This is a getaway from traditional rehab activities that often accompany them throughout the whole life.

Free for Individual Users.

Steam download button

For Business

How does WalkinVR work?

1. Gameplay in VR with Assistance

When applicable: user has limited mobility, can’t press the buttons on VR controller – cerebral palsy, tetraplegia, spinal muscular atrophy, muscular dystrophy

How does it work: Gameplay with assistance uses Xbox controller to emulate VR controller’s buttons and adjust the position in VR.

person on wheelchair with personal assistant play VR

2. Virtual Movement and Rotation

When applicable: user has limited mobility – on wheelchair, bed-ridden

How does it work: Virtual movement and rotation feature is useful when the game requires you to kneel, stand, and turn 360 degrees. You can do it with your controllers.

virtual reality representing virtual move on wheelchair

3. Adjustment of Controller Position

When applicable: muscle weakness, spinal muscular atrophy, muscular dystrophy, stroke, cerebral palsy, tetraplegia

How does it work: Players can compensate for movement restrictions. For example, it helps those who cannot raise their controllers to the height required by the game.

handicapped person virtual reality position adaptation

4. Tracking of Deficient or Spastic Hands

When applicable: can’t hold the controllers – spastic hands, hand impairment, cerebral palsy, tetraplegia

How does it work: Players don’t need to hold controllers anymore. Kinect detects hands with limited functionality or spasticity, so they can do the work of controllers.

What happens when a person exercises in Virtual Reality?

disabled girl uses virtual goggles for therapy

Any person, when exercising with virtual reality enhancement, is actually having real physical training, completing his physiotherapy done in the gym. It is an additional rehabilitation form. Among the participants, an interesting phenomenon is observed – a person focused on the tasks and quests of the virtual world game, is much bolder with physical movements both during the VR session, and later during functional therapy in the gym.

Avalon Foundation
(They have been using WalkinVR in their VR Game Room since 2018)

Strong commitment, internally motivated moves.

The patient is focused on achieving the result, not on the number of repetitions.

Increased self-confidence in the face of proposed quests.

Unconsciously initiated movements are most often accomplished with a greater range than under the therapist‘s instructions.

The level and nature of enhancements are fully adjustable to the patient’s capabilities and intended therapeutic results.

Lots of fun that boost their self-esteem and makes every activity possible in virtual reality.

Have a question? Contact us