Can’t move in real life often means Can’t move in Virtual Reality.
You need also hold controllers, press button, adjust position.
WalkinVR has been tested to make VR accessible for people with:
When applicable: user has limited mobility, can’t press the buttons on VR controller – cerebral palsy, tetraplegia, spinal muscular atrophy, muscular dystrophy
How does it work: Gameplay with assistance uses Xbox controller to emulate VR controller’s buttons and adjust the position in VR.
When applicable: user has limited mobility – on wheelchair, bed-ridden
How does it work: Virtual movement and rotation feature is useful when the game requires you to kneel, stand, and turn 360 degrees. You can do it with your controllers.
When applicable: muscle weakness, spinal muscular atrophy, muscular dystrophy, stroke, cerebral palsy, tetraplegia
How does it work: Players can compensate for movement restrictions. For example, it helps those who cannot raise their controllers to the height required by the game.
When applicable: can’t hold the controllers – spastic hands, hand impairment, cerebral palsy, tetraplegia
How does it work: Players don’t need to hold controllers anymore. Kinect detects hands with limited functionality or spasticity, so they can do the work of controllers.
Any person, when exercising with virtual reality enhancement, is actually having real physical training, completing his physiotherapy done in the gym. It is an additional rehabilitation form. Among the participants, an interesting phenomenon is observed – a person focused on the tasks and quests of the virtual world game, is much bolder with physical movements both during the VR session, and later during functional therapy in the gym.
Avalon Foundation
(They have been using WalkinVR in their VR Game Room since 2018)
Requirements:
VR Ready PC Specification: