Adjustment of Virtual Reality Controller Position and Range Boost

Playing Virtual Reality games with limited hand movement.

Disabled people who do not exercise full motion range of arms and hands are not able to use VR in standard conditions. For example, when a person has weak hands due to muscular atrophy, they cannot raise them up to the eye level. When spasticity occurs (as in stroke, cerebral palsy, tetraplegia etc.), it is also difficult to obtain the correct positioning of the controller. All these problems are directly transferred to the VR.

Here comes the question
How can a person with malfunctioning hands use and play the VR?

The answer is
to use the Adjustment of Controller Position and Range Boost option.
It changes the way a disabled person sees the controller in VR.

handicapped person virtual reality position adaptation

Three ways to address VR Controller problem for disabled persons.

Position

Will adjust controller’s position to match your abilities.

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Range Boost

Will make movement in VR big, when in real life is small.

read more

Angle

Let you adjust direction of the controller in virtual reality respectively to address the angle you can hold it in real.

read more

Adjustment of Controller Position

Players can adjust the controllers’ position and range of motion to compensate their limitations. This feature helps disabled people who are not able to move their controllers to the height or depth required by the video game..

Position adjustment makes virtual reality accessible when you cannot raise hands due to muscular dystrophies, spinal muscular atrophies, stroke etc.

 

You can adjust the default position for controllers in three dimensions:

  • Depth (extension) of controllers – “Forward” option
  • Height of controllers in VR – „Up/Down” option
  • Right / left shift – „Left/Right” option
disability adaptation virtual reality

Manually entering a value

  • Enter the expected value for the dimension in which you need to change -forward, up / down or leftt / right
  • If you want to set the same values for both hands, select “Same for both hands”
  • We recommend entering value of 50 and reducing or increasing it using the arrows on the left until the desired effect is achieved.
position adaptation for weak hands

Dragging the arrows on the visualization on the left side.

  • Catch the appropriate arrow on the visualization and drag it to the desired position
  • blue to raise or lower the controller
  • red to move the controller to the right / left
  • green for extending the controller
adaptation position virtual reality disabled

It can also be used for training in VR for people with disabilities by gradually reducing the enhancements in controller positioning.

This feature means that disabled players can take full advantage of VR games and programs that require keeping their hands at the eye level or reaching high for objects.

Adjustment of Controller Position

Adjustment of controller range is useful when a person has limited range of movements. We can address it simply by translating small real movements to larger movements in Virtual Reality.

Players can adjust the sensitivity of the motion of the virtual reality controller, which is based on the physical controller. 3-inch real controller move can translate into 12-inch move in virtual reality.
Slight movements will actually have large ranges in VR.

On the Motion tab in the lower right corner you can find the VR Controller Motion Boost section.

We recommend entering initial value of 30 and reducing or increasing it using the arrows on the left until the desired effect is achieved.

This option will be helpful for disabled people with muscular dystrophy, myopathy, SMA, stroke etc.

Adjustment of controller angle

People with spastic hands most often need VR accessibility in terms of the controller holding angle. For example a person might tend to keep their hand in specific position and have limited ability to do any manipulation.

You can set any angle of the controller position in three dimensions.
This option is mostly used by disabled people with cerebral palsy, stroke, spine injury etc.

adaptation of angle spastic hands

Set the appropriate values by manually entering a value

adapt VR for spastic hands

Dragging the arrows on the visualization on the left side

virtual reality adaptation controller angle spastic hand